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 egocentric video


EgoExoBench: ABenchmark for First-and Third-person View Video Understanding in MLLMs

Neural Information Processing Systems

Transferring and integrating knowledge across first-person (egocentric) and thirdperson (exocentric) viewpoints is intrinsic to human intelligence, enabling humans to learn from others and convey insights from their own experiences. Despite rapid progress in multimodal large language models (MLLMs), their ability to perform such cross-view reasoning remains unexplored. To address this, we introduce EgoExoBench, the first benchmark for egocentric-exocentric video understanding and reasoning. Built from publicly available datasets, EgoExoBench comprises over 7,300 question-answer pairs spanning eleven sub-tasks organized into three core challenges: semantic alignment, viewpoint association, and temporal reasoning. We evaluate 13 state-of-the-art MLLMs and find that while these models excel on single-view tasks, they struggle to align semantics across perspectives, accurately associate views, and infer temporal dynamics in the ego-exo context. We hope EgoExoBench can serve as a valuable resource for research on embodied agents and intelligent assistants seeking human-like cross-view intelligence.


OpenMMEgo: Enhancing Egocentric Understanding for LMMs with Open Weights and Data

Neural Information Processing Systems

Recent advances in large multimodal models have significantly advanced video comprehension, yet their performance remains limited in first-person scenarios. The interactive nature of egocentric videos is critical for applications like embodied intelligence, but introduces complex visual contexts that conventional models struggle to capture. To bridge this gap, we introduce OpenMMEgo with innovations across three dimensions: data, model, and training strategy. To provide rich spatiotemporal visual knowledge, we curate a large-scale, high-quality dataset named OME10M, comprising over 8.2M egocentric video QA pairs synthesized from Ego4D series. We also establish OMEBench, a comprehensive benchmark for rigorous egocentric understanding assessment. To alleviate the frequent viewpoint shifts inherent in egocentric videos, we implement semantic-aware visual token compression. Further, a curriculum learning strategy is complemented to foster stable learning across various data complexities. OpenMMEgo consistently improves the performance of LMMs on egocentric benchmarks without sacrificing general video understanding performance.



EgoEnv: Human-centric environment representations from egocentric video

Neural Information Processing Systems

First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the underlying physical space and capture only what is immediately visible. To facilitate humancentric environment understanding, we present an approach that links egocentric video and the environment by learning representations that are predictive of the camera-wearer's (potentially unseen) local surroundings. We train such models using videos from agents in simulated 3D environments where the environment is fully observable, and test them on human-captured real-world videos from unseen environments. On two human-centric video tasks, we show that models equipped with our environment-aware features consistently outperform their counterparts with traditional clip features. Moreover, despite being trained exclusively on simulated videos, our approach successfully handles real-world videos from HouseTours and Ego4D, and achieves state-of-the-art results on the Ego4DNLQ challenge.


Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data

Neural Information Processing Systems

We study the problem of estimating the body movements of a camera wearer from egocentric videos. Current methods for ego-body pose estimation rely on temporally dense sensor data, such as IMU measurements from spatially sparse body parts like the head and hands. However, we propose that even temporally sparse observations, such as hand poses captured intermittently from egocentric videos during natural or periodic hand movements, can effectively constrain overall body motion. Naively applying diffusion models to generate full-body pose from head pose and sparse hand pose leads to suboptimal results. To overcome this, we develop a two-stage approach that decomposes the problem into temporal completion and spatial completion. First, our method employs masked autoencoders to impute hand trajectories by leveraging the spatiotemporal correlations between the head pose sequence and intermittent hand poses, providing uncertainty estimates. Subsequently, we employ conditional diffusion models to generate plausible full-body motions based on these temporally dense trajectories of the head and hands, guided by the uncertainty estimates from the imputation. The effectiveness of our methods was rigorously tested and validated through comprehensive experiments conducted on various HMD setup with AMASS and Ego-Exo4D datasets.


EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views

Neural Information Processing Systems

Understanding egocentric human-object interaction (HOI) is a fundamental aspect of human-centric perception, facilitating applications like AR/VR and embodied AI. For the egocentric HOI, in addition to perceiving semantics e.g., ''what'' interaction is occurring, capturing ''where'' the interaction specifically manifests in 3D space is also crucial, which links the perception and operation. Existing methods primarily leverage observations of HOI to capture interaction regions from an exocentric view. However, incomplete observations of interacting parties in the egocentric view introduce ambiguity between visual observations and interaction contents, impairing their efficacy. From the egocentric view, humans integrate the visual cortex, cerebellum, and brain to internalize their intentions and interaction concepts of objects, allowing for the pre-formulation of interactions and making behaviors even when interaction regions are out of sight.